A bestiary, or Bestiarum vocabulum is
a compendium of beasts. Originating in
the Ancient world, bestiaries were made popular in theMiddle Ages in illustrated volumes
that described various animals, birds and even rocks. The natural history and illustration of each
beast was usually accompanied by a moral lesson. This reflected the belief that
the world itself was the Word of God, and that every living thing had its own
special meaning. For example, the pelican, which was believed to tear
open its breast to bring its young to life with its own blood, was a living
representation of Jesus. The bestiary, then, is also a
reference to the symbolic language of animals in Western Christian art and literature.
The earliest bestiary in the form in which it was later popularized was
an anonymous 2nd century Greek volume called the Physiologus, which itself summarized
ancient knowledge and wisdom about animals in the writings of classical authors such as Aristotle's Historia Animalium and
various works by Herodotus, Pliny the Elder, Solinus, Aelian and other naturalists.
Following the Physiologus, Saint Isidore of Seville (Book
XII of the Etymologiae)
and Saint Ambrose expanded the religious message with reference to passages from
the Bible and the Septuagint. They and other authors freely
expanded or modified pre-existing models, constantly refining the moral content
without interest or access to much more detail regarding the factual content.
Nevertheless, the often fanciful accounts of these beasts were widely read and
generally believed to be true. A few observations found in bestiaries, such as
the migration of birds, were discounted by the natural philosophers of later
centuries, only to be rediscovered in the modern scientific era.
Mediaeval bestiaries are remarkably similar in sequence of the animals
of which they treat. Bestiaries were particularly popular in England andFrance around the 12th century
and were mainly compilations of earlier texts. The Aberdeen Bestiary is one of the best known
of over 50 manuscript bestiaries surviving today.
Bestiaries influenced early heraldry in the Middle Ages,
giving ideas for charges and also for the artistic
form. Even if it is now known that many of the beasts in old bestiaries are
unreal, they still give inspiration to coats of arms created in our time.[1]
Two illuminated Psalters, the Queen Mary Psalter (British Library Ms. Royal 2B, vii) and the Isabella Psalter (State Library, Munich), contain full Bestiary
cycles. The bestiary in the Queen Mary Psalter is found in the
"marginal" decorations that occupy about the bottom quarter of the
page, and are unusually extensive and coherent in this work. In fact the
bestiary has been expanded beyond the source in the Norman bestiary of
Guillaume le Clerc to ninety animals. Some are placed in the text to make
correspondences with the psalm they are illustrating.[2]
A volucrary is a similar collection of the symbols of
birds that is sometimes found in conjunction with bestiaries. The most widely
known volucrary in the Renaissance was Jean de Cuba's Jardin de Santé which
describes 122 birds.
Modern bestiaries[edit]
In modern times, artists such as Henri de Toulouse-Lautrec and Saul Steinberg have produced their own
bestiaries. Jorge Luis Borges wrote a contemporary bestiary of sorts, the Book of Imaginary Beings, which collects imaginary beasts
from bestiaries and fiction. Nicholas Christopher wrote a literary novel called
"The Bestiary" (Dial, 2007) that describes a lonely young man's
efforts to track down the world's most complete bestiary. John Henry Fleming's Fearsome Creatures
of Florida[4] (Pocol Press, 2009) borrows
from the medieval bestiary tradition to impart moral lessons about the
environment. Caspar Henderson's The Book of Barely Imagined Beings [5] (Granta 2012, Chicago University Press2013), subtitled "A 21st Century
Bestiary," explores how humans imagine animals in a time of rapid
environmental change.
Writers of Fantasy fiction draw heavily from
the fanciful beasts described in mythology, fairy tales, and bestiaries. The
"worlds" created in Fantasy fiction can be said to have their own
bestiaries. Similarly, authors of fantasy role-playing games sometimes compile
bestiaries as references, such as the Monster Manual for Dungeons & Dragons. It is not uncommon for video games
with a large variety of enemies (especially role-playing video games) to include a bestiary of sorts.
This usually takes the form of a list of enemies with short descriptions (e.g.
the Metroid Prime and Castlevania games, as well as Dark Cloud and Final Fantasy) and may even be central to
the plot (Pokémon series).
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